
The target creature must make a Fortitude save (DC 10 + half of the time mage’s level + his Intelligence modifier) or is inflicted with the banished status effect, vanishing completely for a number of rounds equal to half the time mage’s level. This does not increase the MP cost or the level of the spell.Īs a melee touch attack, by spending a mote of time, the time mage can temporarily remove a creature from time altogether. The time mage can cast one spell per day as if it were modified by the Empower Spell feat. If used against an object in another creature’s possession, treat this attack as a sunder combat maneuver. Against objects or constructs, he can deal 1d6 points of damage per time mage level. As a melee touch attack, by spending a mote of time, the time mage can deal 1 point of Strength damage for every two time mage levels to living creatures. The time mage’s touch ages living creatures and objects. When casting a chronomancy spell, the time mage can spend a mote of time to apply the effects of haste to one creature within 30 feet until the end of the time mage’s next turn. Talents marked with an asterisk require a time mage to spend motes, which he may do only once per round. A time mage cannot select an individual talent more than once. He gains an additional temporal talent every even level except 20. Starting at 2nd level, a time mage gains one temporal talent.

As a time mage gains experience, he learns a number of talents that aid him and confound his foes.
